Polygon.io supplies companies and developers with real-time and historical market data for US Equities, Options, Cryptocurrencies, and FX. We provide easy-to-use APIs to help democratize access to the world's financial market data and to help developers build the future of fintech. This will be a dedicated community for questions, support, and discussion.
This community is designed for those who wish to be morning people or who are already morning people. The community will be able to share tips with one another to learn about the habit of waking up early and how to maximize the effectiveness of the early morning hours. Plus, if you're lonely in those early hours, here's some people to talk to.
Hi LigaMX! Every World Cup I design a wall chart to print and follow the games. It's available now free to download and print in multiple formats. Available in Spanish in CST as well as English in 4 North American time zones. Also available in more languages and time zones. Link & info in comments.
Who Here Trades Forex using Supply and Demand Zones?
I tend to look at the bigger picture, like say weekly or monthly charts to assess Supply and Demand zones to see where the market is actually heading. I find that Forex does trade with the news but most of the time the price will correct to follow the supply and demand zones. Who here agrees with me? Note: I'm not giving advice or analysis! I'm basically just asking if anyone uses it
The longest road in the world to walk, is from Cape Town (South Africa) to Magadan (Russia). It’s 22,387 kms and it takes 4492 hours to travel. It would be 187 days walking, or 561 days walking 8 hours a day. Along the route, you pass through 17 countries, six time zones and all seasons of the year.
I wrote a Python program to identify S&R zones for Forex
I have been using this program for the past year or so, it does a good job of identifying support and resistance zones on the H4 chart. This is very useful for backtesting. It comes very close to how I would manually mark those zones. I am offering to share this data with the community: daily S&R zones for the Forex majors and crosses (28 pairs total) from 2014 to present. Alternatively I could share the python code. But I am probably the world's worst Python coder - it will be immediately obvious this was done by an old C guy. At this point I just want to gauge interest for the data and the code, before I put the effort into making either available. UPDATE: I am thrilled with the interest in using and improving this project. I just created a public Github repository: find-SRs. The code is ugly, the first thing it needs is to be refactored into something pythonic, pretty, and performant. And u/7366241494 - please show me how to use the hierarchical clustering method to establish cutoffs that approximate my desired zone widths! ANOTHER UPDATE: I have been asked what improvements I would like to see to the code. First I would like it to run faster. The one area that jumps out to me as inefficient is the mymax() function - there must be a better way to find the maximum value in a list of objects. But it really does everything I need. I imagine others would prefer a JSON output format. And it should be more flexible in terms of the input data source. That's all I can think of.
I wrote "11 Time Zones" while living in Seoul. This song — a duet — tells the story of a young American serviceman and his wife live who live "half a world away" from each other. It's about trying to keep a long-distance marriage together while separated by "11 Time Zones."
I only know for Great Britain due to living in Europe and I know USA is behind us but the rest is before i think? I forgot tthis,we thought years ago ,cant fimd it
[Online][5thEd][Open][Campaign][All Week][All Time Zones] The World of Gaian
I’m looking for players to join my homebrew world, The World of Gaian. Gaian is a world with thousands of years of history in game time and twenty years of history in real life time. The world is plagued by a magical cataclysm that destroys the surface of the planet every two-thousand years, forcing the surface inhabitants to flee to the Deep (a system of tunnels that run deep within the world) to escape certain death. The world is currently on its thirteenth cycle (twelve cataclysms have passed) as the present societies continue to grow and thrive, not fully knowing the danger that’s to come. The campaign storylines follow a narrative that the players can heavily impact with their decisions, dictating how the story plays out and what NPCs might live or die. More information about the world and various storylines can be found on my Discord. About Me I’ve been playing D&D for close to thirty years, primarily as a Dungeon Master. For most of that time, I’ve designed and run my own world on a weekly basis. I’ve been running games professionally for about two years and I run nine weekly games of varying storylines. Roll20 is my platform of choice and I’ve been working with it for about eight years. I’m familiar with the Foundry platform, though I haven’t yet used it to run professional games. In addition to D&D (2nd through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, White Wolf, and Amber (though admittedly, my knowledge and experience running these is much more limited compared to D&D). I’ve also worked in the video game industry for around fifteen years, five of those spent working at Wizards of the Coast on D&D and Magic the Gathering projects. I love storytelling and game design, often trying to come up with new and unique mechanics to make the games I’m running more enjoyable and immersive. I love both the storytelling and game design aspects of D&D and find the best games are the ones where these aspects are both utilized to their fullest. My philosophy towards game design is to create challenging but enjoyable experiences where players can express themselves but still be constrained by the dangers of an immersive world. I believe in not just empowering individuals, but encouraging teamwork where skills are combined to creatively overcome challenges. I believe a good D&D game is facilitated best through teamwork and friendship, employing skills that can often carry over into the real world. At the end of the day, my job is to provide a fun experience for each player and the table as a whole. My Style I like to define my style as “structured sandbox.” I have events taking place in the world which I insert players into to see how they change things. I don't believe in creating set solutions to obstacles, rather, I create the obstacles and let players approach them using their skills and abilities. For me, D&D is a game about problem-solving using resources, skills, and creativity to find effective solutions to problems. Creativity and teamwork are key to not only overcoming obstacles, but overcoming them in a way where you can change the world for the better (or fill your pockets with gold). Suspension of disbelief is important to me, so I'm constantly trying to balance a believable world with fun gameplay. I want my players to feel immersed by the world and their RP, but I also want them to feel challenged by the gameplay aspects. When designing, I'm constantly balancing these factors against one another to try to create an immersive, challenging experience that players will enjoy in the moment and talk about later. Combat is important in my games, but there is also value to skills and RP ability as those can have a huge impact on the story. I try to reward creativity, as long as what is being attempted is something a character can do given their skill set. I feel it’s important to balance gameplay aspects and abilities with the “rule of cool” outlook. I want players to be creative with their abilities and resources, but what they’re attempting should also make sense given the skills and resources of their character. At the end of the day, I think players feel better about winning if the victory is achieved through their own abilities rather than just being handed to them. The World Gaian is a world strongly connected to the flows of magic that is constantly undergoing change. The world is plagued by arcane fires that ravage the surface every two-thousand years, completely destroying anything in their path. To save themselves, the races of the surface flee into the depths of Gaian, waiting for a time when they can re-emerge and rebuild their fallen empires. This destruction has created time periods known as cycles in which great civilizations rise and fall. Perhaps one day a hero will put a stop to these cataclysms, saving Gaian from these devastating cycles of destruction. The world of Gain is a deep, rich setting that's about 20 years old (real time). As such, it has a lot of history spanning thousands of years with the rise and fall of many civilizations whose ruins can still be found deep underground or in abandoned areas of the world. Players will not only adventure within the world, but their decisions may shape society for decades to come. Other Dungeon Masters Due to high demand, I’ve recently brought on more Dungeon Masters to help meet the demands of the game requests. Each dungeon master has their own distinct style and background, but all are running games within the world of Gaian. Information on each dungeon master, their styles, and their schedule availability are available on the “World of Gaian” discord. Game Info This game will require a payment be made to the Game Master through Paypal and payments are collected on a monthly basis. Games start at $16 per session (4 sessions in a month) and go up depending on the time slot, demand, and the age of the game. For more information on payments and available games, ask me or see the information section of my discord. Contact Me For a direct connection to my discord server, use the link: https://discord.gg/zjuKUpAGDv To sign up for a game or get more information on the World of Gaian, send a friend request to (DMRaven#2692). It usually takes me a few hours to a day to respond depending on the time of the request. I’m also happy to answer questions as well as get you registered for a game. Finally, you can message me directly on this site, though that method could take me longer to get back to you. Current Openings We now have several different Dungeon Masters running games at different times throughout the week. If you're interested in joining, contact me and I can add you to the server for more information on the available openings.
Molotov Raiding is broken. I've lost hours of progress, half-chest of stone, 500 scrap, a gun, a ton of comps, I'm just dumbfounded. There was no warning, no time for me to focus, just one second I'm on top of the world, and the next, I want to be dead. Consider this a venting zone for sad noobs.
[Online][5thEd][Open][Campaign][All Week][All Time Zones] The World of Gaian
I’m looking for players to join my homebrew world, The World of Gaian. Gaian is a world with thousands of years of history in game time and twenty years of history in real life time. The world is plagued by a magical cataclysm that destroys the surface of the planet every two-thousand years, forcing the surface inhabitants to flee to the Deep (a system of tunnels that run deep within the world) to escape certain death. The world is currently on its thirteenth cycle (twelve cataclysms have passed) as the present societies continue to grow and thrive, not fully knowing the danger that’s to come. The campaign storylines follow a narrative that the players can heavily impact with their decisions, dictating how the story plays out and what NPCs might live or die. More information about the world and various storylines can be found on my Discord. About Me I’ve been playing D&D for close to thirty years, primarily as a Dungeon Master. For most of that time, I’ve designed and run my own world on a weekly basis. I’ve been running games professionally for about two years and I run nine weekly games of varying storylines. Roll20 is my platform of choice and I’ve been working with it for about eight years. I’m familiar with the Foundry platform, though I haven’t yet used it to run professional games. In addition to D&D (2nd through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, White Wolf, and Amber (though admittedly, my knowledge and experience running these is much more limited compared to D&D). I’ve also worked in the video game industry for around fifteen years, five of those spent working at Wizards of the Coast on D&D and Magic the Gathering projects. I love storytelling and game design, often trying to come up with new and unique mechanics to make the games I’m running more enjoyable and immersive. I love both the storytelling and game design aspects of D&D and find the best games are the ones where these aspects are both utilized to their fullest. My philosophy towards game design is to create challenging but enjoyable experiences where players can express themselves but still be constrained by the dangers of an immersive world. I believe in not just empowering individuals, but encouraging teamwork where skills are combined to creatively overcome challenges. I believe a good D&D game is facilitated best through teamwork and friendship, employing skills that can often carry over into the real world. At the end of the day, my job is to provide a fun experience for each player and the table as a whole. My Style I like to define my style as “structured sandbox.” I have events taking place in the world which I insert players into to see how they change things. I don't believe in creating set solutions to obstacles, rather, I create the obstacles and let players approach them using their skills and abilities. For me, D&D is a game about problem-solving using resources, skills, and creativity to find effective solutions to problems. Creativity and teamwork are key to not only overcoming obstacles, but overcoming them in a way where you can change the world for the better (or fill your pockets with gold). Suspension of disbelief is important to me, so I'm constantly trying to balance a believable world with fun gameplay. I want my players to feel immersed by the world and their RP, but I also want them to feel challenged by the gameplay aspects. When designing, I'm constantly balancing these factors against one another to try to create an immersive, challenging experience that players will enjoy in the moment and talk about later. Combat is important in my games, but there is also value to skills and RP ability as those can have a huge impact on the story. I try to reward creativity, as long as what is being attempted is something a character can do given their skill set. I feel it’s important to balance gameplay aspects and abilities with the “rule of cool” outlook. I want players to be creative with their abilities and resources, but what they’re attempting should also make sense given the skills and resources of their character. At the end of the day, I think players feel better about winning if the victory is achieved through their own abilities rather than just being handed to them. The World Gaian is a world strongly connected to the flows of magic that is constantly undergoing change. The world is plagued by arcane fires that ravage the surface every two-thousand years, completely destroying anything in their path. To save themselves, the races of the surface flee into the depths of Gaian, waiting for a time when they can re-emerge and rebuild their fallen empires. This destruction has created time periods known as cycles in which great civilizations rise and fall. Perhaps one day a hero will put a stop to these cataclysms, saving Gaian from these devastating cycles of destruction. The world of Gain is a deep, rich setting that's about 20 years old (real time). As such, it has a lot of history spanning thousands of years with the rise and fall of many civilizations whose ruins can still be found deep underground or in abandoned areas of the world. Players will not only adventure within the world, but their decisions may shape society for decades to come. Other Dungeon Masters Due to high demand, I’ve recently brought on more Dungeon Masters to help meet the demands of the game requests. Each dungeon master has their own distinct style and background, but all are running games within the world of Gaian. Information on each dungeon master, their styles, and their schedule availability are available on the “World of Gaian” discord. Game Info This game will require a payment be made to the Game Master through Paypal and payments are collected on a monthly basis. Games start at $16 per session (4 sessions in a month) and go up depending on the time slot, demand, and the age of the game. For more information on payments and available games, ask me or see the information section of my discord. Contact Me For a direct connection to my discord server, use the link: https://discord.gg/zjuKUpAGDv To sign up for a game or get more information on the World of Gaian, send a friend request to (DMRaven#2692). It usually takes me a few hours to a day to respond depending on the time of the request. I’m also happy to answer questions as well as get you registered for a game. Finally, you can message me directly on this site, though that method could take me longer to get back to you. Current Openings We now have several different Dungeon Masters running games at different times throughout the week. If you're interested in joining, contact me and I can add you to the server for more information on the available openings.
[Online][5thEd][Open][Campaign][All Week][All Time Zones] The World of Gaian
I’m looking for players to join my homebrew world, The World of Gaian. Gaian is a world with thousands of years of history in game time and twenty years of history in real life time. The world is plagued by a magical cataclysm that destroys the surface of the planet every two-thousand years, forcing the surface inhabitants to flee to the Deep (a system of tunnels that run deep within the world) to escape certain death. The world is currently on its thirteenth cycle (twelve cataclysms have passed) as the present societies continue to grow and thrive, not fully knowing the danger that’s to come. The campaign storylines follow a narrative that the players can heavily impact with their decisions, dictating how the story plays out and what NPCs might live or die. More information about the world and various storylines can be found on my Discord. About Me I’ve been playing D&D for close to thirty years, primarily as a Dungeon Master. For most of that time, I’ve designed and run my own world on a weekly basis. I’ve been running games professionally for about two years and I run nine weekly games of varying storylines. Roll20 is my platform of choice and I’ve been working with it for about eight years. I’m familiar with the Foundry platform, though I haven’t yet used it to run professional games. In addition to D&D (2nd through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, White Wolf, and Amber (though admittedly, my knowledge and experience running these is much more limited compared to D&D). I’ve also worked in the video game industry for around fifteen years, five of those spent working at Wizards of the Coast on D&D and Magic the Gathering projects. I love storytelling and game design, often trying to come up with new and unique mechanics to make the games I’m running more enjoyable and immersive. I love both the storytelling and game design aspects of D&D and find the best games are the ones where these aspects are both utilized to their fullest. My philosophy towards game design is to create challenging but enjoyable experiences where players can express themselves but still be constrained by the dangers of an immersive world. I believe in not just empowering individuals, but encouraging teamwork where skills are combined to creatively overcome challenges. I believe a good D&D game is facilitated best through teamwork and friendship, employing skills that can often carry over into the real world. At the end of the day, my job is to provide a fun experience for each player and the table as a whole. My Style I like to define my style as “structured sandbox.” I have events taking place in the world which I insert players into to see how they change things. I don't believe in creating set solutions to obstacles, rather, I create the obstacles and let players approach them using their skills and abilities. For me, D&D is a game about problem-solving using resources, skills, and creativity to find effective solutions to problems. Creativity and teamwork are key to not only overcoming obstacles, but overcoming them in a way where you can change the world for the better (or fill your pockets with gold). Suspension of disbelief is important to me, so I'm constantly trying to balance a believable world with fun gameplay. I want my players to feel immersed by the world and their RP, but I also want them to feel challenged by the gameplay aspects. When designing, I'm constantly balancing these factors against one another to try to create an immersive, challenging experience that players will enjoy in the moment and talk about later. Combat is important in my games, but there is also value to skills and RP ability as those can have a huge impact on the story. I try to reward creativity, as long as what is being attempted is something a character can do given their skill set. I feel it’s important to balance gameplay aspects and abilities with the “rule of cool” outlook. I want players to be creative with their abilities and resources, but what they’re attempting should also make sense given the skills and resources of their character. At the end of the day, I think players feel better about winning if the victory is achieved through their own abilities rather than just being handed to them. The World Gaian is a world strongly connected to the flows of magic that is constantly undergoing change. The world is plagued by arcane fires that ravage the surface every two-thousand years, completely destroying anything in their path. To save themselves, the races of the surface flee into the depths of Gaian, waiting for a time when they can re-emerge and rebuild their fallen empires. This destruction has created time periods known as cycles in which great civilizations rise and fall. Perhaps one day a hero will put a stop to these cataclysms, saving Gaian from these devastating cycles of destruction. The world of Gain is a deep, rich setting that's about 20 years old (real time). As such, it has a lot of history spanning thousands of years with the rise and fall of many civilizations whose ruins can still be found deep underground or in abandoned areas of the world. Players will not only adventure within the world, but their decisions may shape society for decades to come. Other Dungeon Masters Due to high demand, I’ve recently brought on more Dungeon Masters to help meet the demands of the game requests. Each dungeon master has their own distinct style and background, but all are running games within the world of Gaian. Information on each dungeon master, their styles, and their schedule availability are available on the “World of Gaian” discord. Game Info This game will require a payment be made to the Game Master through Paypal and payments are collected on a monthly basis. Games start at $16 per session (4 sessions in a month) and go up depending on the time slot, demand, and the age of the game. For more information on payments and available games, ask me or see the information section of my discord. Contact Me For a direct connection to my discord server, use the link: https://discord.gg/zjuKUpAGDv To sign up for a game or get more information on the World of Gaian, send a friend request to (DMRaven#2692). It usually takes me a few hours to a day to respond depending on the time of the request. I’m also happy to answer questions as well as get you registered for a game. Finally, you can message me directly on this site, though that method could take me longer to get back to you. Current Openings We now have several different Dungeon Masters running games at different times throughout the week. If you're interested in joining, contact me and I can add you to the server for more information on the available openings.
Currently, there many different financial centers around the world that handle Forex options trading. The major Forex options markets include London, Tokyo, New York, Hong Kong, Paris, Sydney, Zurich, Frankfurt, and Singapore. These are all located in various time zones, which is why Forex options trading can technically be done 24 hours a day. Forex Market Hours Forex trading hours: London, New York, Tokyo, Sydney sessions. Best trading time in the Forex Market. What are the ma... Forex Time ForexTime (FXTM) یک کارگزاری متخصص در معاملات فارکس، CFDها، بازار سهام و کالا و فلزات است. تجارت فارکس را با FXTM آغاز کنید! ... About The Forex Time Zone Converter. The foreign exchange ("forex" or "FX") currency market is not traded on a regulated exchange like stocks and commodities. Rather, the market consists of a network of financial institutions and retail trading brokers which each have their own individual hours of operation. Since most participants trade between the hours of 8:00 a.m. and 4:00 p.m. in their ... 3 Step-by-step forex options trading guide on Binomo. 3.0.1 Open a Binomo trading account; 3.0.2 Log into your Binomo account; 3.0.3 Explore the Binomo platform; 4 How to make your first trade on Binomo. 4.1 Step 1: Decide on your currency pair; 4.2 Step 2: Set up your preferred chart type and indicators; 4.3 ... Binomo, a multi award-winning online trading company, is set to empower Nigerians with the opportunity for true financial independence through its platform. The company’s impressive value proposition allows its users to gain access to the most traded financial assets with the most advantageous trading terms and investment options on the market. Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for. Pros & Cons Of Forex Trading Vs Binary Options Access. Forex trading – The currency market is not a centralised marketplace but instead spans across several major financial centres in different time zones. Banks, institutions, and individuals can therefore trade forex flexibly 24 hours a day, 5 days a week. The key aspects of the indicator are the most important support and resistance price zones watched by the biggest banks, financial institutions and many forex traders. The indicator will show you the most important price zones, where crucial price moves with profitable opportunities will occur. These price zones should monitor every professional forex trader. Most people have heard about trading forex, but they don't understand what it is. Most individuals think that their financial problems would come to a ceremonial end only if they try their hands at trading forex. Trading forex or all other instruments is not for the faint of heart.
Best Binomo - Binary option - MT4 Indicator // Best Signal Software // (FREE DOWNLOAD)
We look at real-world examples as to how the signals and indications can lead to profitable trades. Discover the best Binary and Forex indicator for your trading strategy so you can improve your ... Visit big-money-maker.in For more info. Forex Money Becoming Millionaire Getting 6 Figure Income Make Money Online Earn Clickbank Money Amazon Money Earning eBay Money Earning Facebook Profits ... How to Find your MT4 Broker server time or timezone used on your MT4 Forex trading platform NEWEST VIDEO MUST WATCH: "+1000 Forex traders prove that directio... Because this channel discusses all types of trading such as binary trading, olym trade, iq options, binomo, and forex ... How do you profit trading tick duration, minutes and hours in the world of ... We look at real-world examples as to how the signals and indications can lead to profitable trades. Discover the best Binary and Forex indicator for your trading strategy so you can improve your ... NetPicks shows you how to set your time zone and make it accurate. We show you how to sync your broker time with NY time in MetaTrader. We look at real-world examples as to how the signals and indications can lead to profitable trades. Discover the best Binary and Forex indicator for your trading strategy so you can improve your ...